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A shocking delay — System Shock reboot pushed back to 2020 Troubled project staggers back on track after $1.35 million Kickstarter, brief hiatus. Kyle Orland - Mar 26, 2018 3:31 pm UTC.
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Update, March 23: The System Shock remake is still happening, according to Nightdive Studios.
Last month, Nightdive Studios announced that development of their System Shock remake was going on hiatus, after the scope of the project ballooned far beyond the original pitch or what the team were capable of. That doesn’t mean that the game won’t come out, of course, just that it will be scaling back on its more ambitious points as the developers reassess their direction.
You may want to check out some of the other best old games on PC while you wait.
“Our intention is to ship exactly the game that was promised,” Nightdive CEO Stephen Kick tells PC Gamer, “with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Our expectation is probably Q1 of 2020.”
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Kick says the decision to rethink was based in large part on backer feedback that “we weren’t going in the right direction with the game, what we promised to them.” The remake went from a largely faithful recreation of the original in a new engine to a redesigned reboot full of new features.
Business development director Larry Kuperman describes what happened as “feature creep,” essentially. “All of those things like ‘you know what would really be cool, how we might reinterpret this.’ Various people wanted to put their imprint on it. As this process evolved over a period of time, it grew in complexity, and it veered away from this original representation. That doesn’t mean that interpretation would’ve been bad, but it wouldn’t have been true to the System Shock vision.”
The remake, in slightly reduced form, will still be built utilizing Unreal Engine, though it will be closer in form to the original Unity demo. Kuperman also says they’ve had more interest from publishers since reducing the scope, so hopefully they’ll have the financial support necessary to ensure the project comes to completion.
Original story, February 16:Nearly two years ago, Nightdive Studios raised over $1.3 million on Kickstarter to fund a remaster of the original System Shock. Thanks to the campaign’s success and publisher interest, the scope of the game expanded into a full remake – but now, it seems the project’s gotten far too big.
In a new Kickstarter backer update, Nightdive CEO Stephen Kick says development is going on “hiatus while we reassess our path so that we can return to our vision.”
Kick says “We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.”
Last year, Nightdive revealed that they would apply “modern level design principles” to the remake at the same time as they announced an engine switch from Unity to Unreal. Before the Kickstarter, they had already released System Shock: Enhanced Edition, a version of the original lightly updated to run on modern PCs. System Shock 3 is still in development at Otherside Entertainment.
“As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise,” Kick says, “I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.”
I do apologize for the second thread of mine on this forum. I just wanted to get that out of the way. Anyway latley I have been thinking about a system shock 2 remake. I do wish to indeed get into game devlopment and I was possibley of thinking of doing it myself.I will be honest with you, I know nothing about game devlopment.
(You know nothing jon snow:D) Anyway since I have purcahsed a bunch of games to keep me occupied for a month or two after that I have decided to begin learning from the internet. Ill be learning as much as I can and I will either be using the unity or source engine.I will need to learn to be able to program, to use 3d modelling software, 2d graphics software, to edit sound, to use an engine editor and any other important thing required in game development.
I wont be able to attend a university that teaches such things as I am still in high school. If you guys know any great ways of learning this please let me know.Anyway it may be sometime until I am capabile of game devlopment or in this case an HD remake of system shock 2. The first you might see of this might be just a half life 2 mod that will be the med/sci deck.Im looking for anyone who can be called on to help me with this project. If you have any experiance what so ever in game devlopment or just know how to build games and want to help me please let me know. I loved the original half life and im glad black mesa exists. (even though the original half life is still better than black mesa imo) I think system shock 2 desrves a proper HD remake.Thats all I have to say thanks:D. Messaggio originale di:Hell, you could make it even crazier with the Crytek engine, seeing as how they released that for $10 lately.I am going to use source since its the more accesible of engines.
Opposed to cryengine which is extremily expensive. It's also extremely easier to map on.Cryengine does what Unity and Unreal does, where you bascially have to model the entire level out first and then put it together in the engine, which isn't good for people who can Level Design, but not model.Source even has a plugin to turn VMF's into models so it's relatively easy to make simply props. Do make sure that the engine of your choice will allow you to remake ALL the inventory functionality as well. Without that, you will never get any further than pretty pictures (of level geometry).also, better know a good lawyer because you will have to sort out the legal side of things - remember, even source ports are in somewhat legally murky area, and an orig SS2 data loader that uses a completely different engine will certainly not be in a better situation.or, if you want, you need to be very talented and very well connected to pull this off, especially if you don't plan to pay your team members. If a company decides to sue a team of independent devs for whatever reason, they will do it and win, as in this world, the more money you have, the more right you are.
Generally, they leave such projects alone as long as they require a legal copy of the game to run, but that does not really mean anything. Unless they will explicitly state that they don't care about how many changes you make as long as you require the orig game, you are still running into the risk of C&D.and this HAS happened before - last attempt was nuked 10 days after announcement. Sure, it was EA (we pronounce 'evil' as 'EAvil' where I live) which is now out of the game (at that point, they had ip rights to the name and assets, so you couldn't use 'System Shock', 'Cyborg Assassin' etc without infringing copyright, but that is all expired now afaik), but still.
You guys don't understand that i'm not using System Shock 2's data for my mod.The pictures shown on the mod page are old and will be scrapped when I remake medsci1.I'm using nothing but my mind (how the levels look) and the storyline (which will be changed a tad bit).We are not trying to do a hard remake of the game just with improved graphics, but literally a remake.It wont be the same at all, so we should be fine.Everything we add in the future (guns, features, models, textures, sounds, voices) will be completely custom.
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